Nov 30, 2006, 08:53 PM // 20:53
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#21
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Wilds Pathfinder
Join Date: Aug 2005
Location: Supermans Crystal Palace
Guild: Legion Of The Dark Sun
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Well i think just putting together a balanced group and having some fun would be a nice alternative. There is the joys of hanging out with people and having a go just for the hell of it. If you could cut out the necessity of people needed having to be able to finish things in the fastest possible manner it would be sooo much better and give everyone a go.
I have been in just about every "This build for that area" mentality at some time or another and found that doing those areas repetively over and over with the same build at some point just drove me away from the area all together with boredom.
Teamplay, fun and humurous commentary FTW... (And some leet heroes if yr short)
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Nov 30, 2006, 10:57 PM // 22:57
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#22
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Wilds Pathfinder
Join Date: Jul 2006
Location: Deep in Maguuma, by the Falls
Guild: Liberators of Agony
Profession: Mo/R
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I've tossed up a possible build(skills and all) in the Farming section. Ele's got first run up, Mesmers will make an appearance once you guys finish tearing the first build apart.
Any more reasons for why a gimmick build is a gimmick build?
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Nov 30, 2006, 10:59 PM // 22:59
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#23
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Lion's Arch Merchant
Join Date: May 2005
Profession: P/W
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Okay gonna think outside the box.
PYRAMID!!!
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Nov 30, 2006, 11:18 PM // 23:18
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#24
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Jungle Guide
Join Date: Feb 2006
Location: Imagination Land
Guild: I Swear She Was Eighteen [Gwen]
Profession: W/
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Quote:
Originally Posted by Hyaon
Okay gonna think outside the box.
PYRAMID!!!
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How about a triangular prism? Or Ether Prism???
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Dec 01, 2006, 12:11 AM // 00:11
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#25
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Desert Nomad
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I think a team comprised of mostly paragons could be interesting. In fact I have lots of ideas about builds that could work for all the classes. The problem is PvE players are very set in their ways. To many people if it isn't in the cookie cutter, it's a waste of time. Ritualists and assassins still aren't understood, and I can't help but wonder how many people don't actually know what that paragon in their group is doing. It's slow to gain an accepted role in PvE.
PvP doesn't have this problem. PvP is a competitive environment. It is natural for people to try new ideas. Because you are competing against each other, builds are made to counter a specific popular build (some are harder to counter than others ). But it goes on like this, always changing. Always trying to be better.
In contrast, let's say I had an idea for a FoW build using only necros. Necros are quite common, but if I say "new build, need 6 necros", you get very few willing to join you. Why would they when they can just join a cookie cutter PUG as a MM or SS? There is nothing in it for them. PvE doesn't change (except nerfs), so players don't change.
Already I can see cookie cutters for some NF missions being formed. In many cases, it appears that what is written on GuildWiki is what everyone does. And rightly so, because what is written there is generally what has been found to be the most efficient way of doing something.
If you want some creative freedom join a guild that allows you to test build ideas, and find like-minded people. All people need to start using your build is to see that it's more effective than what they'd normally do. Post your build on forums, with pictures/videos of the success. And make sure it does something that can't already be done without less effort. As I said before, people need a reason to use your build. If your build allows a group to complete tombs in about the same time as B/P, there is no point. B/P groups are very easy to make, and everybody knows how to use them.
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Dec 01, 2006, 01:31 AM // 01:31
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#26
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Wilds Pathfinder
Join Date: Jul 2006
Location: Deep in Maguuma, by the Falls
Guild: Liberators of Agony
Profession: Mo/R
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Quote:
Originally Posted by Carth`
If you want some creative freedom join a guild that allows you to test build ideas, and find like-minded people. All people need to start using your build is to see that it's more effective than what they'd normally do. Post your build on forums, with pictures/videos of the success. And make sure it does something that can't already be done without less effort. As I said before, people need a reason to use your build. If your build allows a group to complete tombs in about the same time as B/P, there is no point. B/P groups are very easy to make, and everybody knows how to use them.
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Which is exactly why I started this thread, to attempt to gather ideas about what would be just as efficient as bp. I understand that mass marketing of a good idea is required to make people see that the idea is good, but that's not what I'm here to do. In fact, your response is very similar to the one I made to the person in tombs that wanted to make a non-standard nuking group: if its not as good as what's here already, people won't want to use it.
The only other reason for this thread is that if someone does not have a ranger/necro/monk and does not wish to start one, ideas that could be generated here might give some options to go through tombs. One of the strengths of bp that is difficult to match is the ease with which the elites involved can be captured. Barrage is in Iron Mines(which can be mostly run), and WOH is in the desert. A build using a less easily acquired skill will not be as popular.
Thank you for your comments.
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